A myriad of islets all orbiting one another, trapped within an invisible web of their own
capture fi elds, each sporting a ruin—The Shattered City is a dangerous, chaotic treasure
trove of lost salvage and plunder. On the far edge of this maelstrom of stone is Gateway,
the only populated island in the system. Gateway is a hive of villainy and commerce, serving
as both the jumping off place, and clearing house for Scavengers risking life, limb, and
sanity in the Scattered City.
Gateway is in many ways a transitory place, few claim to actually live there, instead
insisting they are just passing through. This is true even if they have spent years in Gateway;
they still claim that once they have made their fortune they will head for better things
in either Shadowhaven or Plenty. Gateway is more than just the name of the city, it is also
seen by many as a metaphorical gateway to a better life.
When hardly anyone considers a city, or an isle, their home, then that city has no civic
pride, and a place that has no pride, has no sense of community, and no hope. Gateway
is a den of vice, villainy and crime—albeit a polite one, as dictated by the strained social
customs of the Sundered Skies.
Gateway was built upon the largest, most stable island found on the outskirts of the
Shattered City. Before The Sundering, Gateway was part of an extensive residential and
commercial district. The remaining buildings were repaired, and incorporated into the
design of Gateway. As such the city has an organic, rather designed look, as buildings
are adapted to their use rather than designed for it from the start. The stone for any
repairs or new buildings being taken as salvage from the Shattered City further enhances
this belief. One of the miracles the Lifemother provided is the parasitic plant known as
bindstone. This plant burrows through stone, and rather than undermine structures, it
actually cements them together as strong as any mortar. Many buildings in Gateway have a
strangely disjointed, mottled look, as wildly differing architectural styles have been forced
together in order to make a whole. This look is seen on many isles, but is particularly
common—jarringly so, at times—on Gateway.
There is little vegetation upon Gateway—seen from the void it appears to be an island
covered in buildings. The scouring winds, and frequent collisions in antiquity have stripped most of the topsoil from the island, revealing glow-bleached bedrock. Food must either be shipped in from Plenty, or grown on one of the dozens of under isles caught in its capture field.
The population of Gateway is mostly transient, and difficult to estimate. One census performed nearly a decade ago found the population to be in excess of thirty thousand souls. Since then, several natural, and worked caverns, have been found beneath the city, which now house a thriving
community of their own—known as the Undercity. New caverns are being found all the time, so it is almost impossible to say how many live upon Gateway, only that it now is significantly more than ten years before.
Every race of the skies is represented on the cosmopolitan isle of Gateway. Even barely civilized glowmad groups can be found in the darkest recesses of the Undercity. The majority of islanders are human, with a growing number of glowborn being the second most numerous. Swaggering orcs are often seen, laden with salvage from the Shattered City. Elves of the Willow Court have a large presence on the isle, but are viewed with suspicion by most. Clashes with those who support the Boughbreaker cause are one of the not-so Silent Wars, which rage behind the scenes. Wildlings are common,
though they tend to keep themselves to the shadows as bitter experience has taught them to be wary of those in authority. Drakin are rare, and most are Chosen who have succumbed to their wanderlust. Dwarves are the rarest of all, but are certainly not an unknown sight.